CURRENT
CEO/CCO; Twenty One Inc; October 2008-Present
 
Founder and creative director of a cross-media development and preproduction studio offering integrated preproduction, previsualization, and pitch reel services for animated and live-action cinematic projects. To find out more, please visit http://www.twentyoneinc.com.
 
 

Cinematic Consultant; February 2000-Present

 
Cinematic consultant and guest speaker/lecturer for companies and organizations in various visual media. Clients include Pixar Animation Studios, Electronic Arts, the Directors Guild of Canada, Association of Film Commissioners International, Rainmaker Entertainment, Vancouver Film School, Van Arts, Siggraph NY, Siggraph Vancouver, Texas A&M, San Francisco Art Institute, and The Animation Workshop.  Lectures and workshops cover topics in visual storytelling, cinematography, improvisation, story structure, previsualization, and filmmaking.
 
CINEMATOGRAPHY

Cinematographer; Aardman/Sony Pictures Animation; November 2010-August 2011

 
Cinematographer for Arthur Christmas, a Sony Pictures Entertainment/Aardman Animations computer animated feature film.  Responsible for supporting the director in designing and overseeing the shot design, character staging, lensing, and camera work of the movie.  Worked tightly with the editor and animation director to ensure filming that enhances overall visual storytelling.
   
  Cinematographer; Rainmaker Entertainment; September 2007-October 2008
 
Cinematographer for Escape from Planet Earth, a Weinstein Company computer animated feature film.  Responsible for supporting the director in designing and overseeing the shot design, lighting design, character staging, and camera work of the movie.  Worked tightly with the production designer to ensure set, character, and lighting design that supports filming and enhances overall visual storytelling.
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Cinematographer; Vanguard Animation; April 2006-October 2007

 
Cinematographer for Space Chimps, a computer animated feature film released in July 2008.  Responsible for designing and overseeing the shot design, character staging, and camera work of the movie.  Deeply involved in story, editing, and lighting design as well.  Worked closely with executive producer Barry Sonnenfeld and director Kirk DeMicco.
 
 

Director of Photography, Finding Nemo; Pixar Animation Studios; 2000-2002

 
Designed camera work and staging throughout the film. Created a filming plan to guide camera artists.  Worked closely with the director, editor, production designer, and crew to fulfill the vision of the 3D filming and staging.
 
 

Director of Photography, Toy Story 2 (feature); Pixar Animation Studios; 1997-1999

 
Responsible for developing the camera work and staging for the majority of the movie.  Supervised a team of 12 camera artists, working closely with the director, editor, and crew to support the story through the 3D filming and staging.
 
 

Camera Artist, Toy Story 2 (video), Pixar Animation Studios; Spring/Summer 1997

 
Responsible for producing 3D camera work and staging for several sequences in the direct-to-video incarnation of this project.  Promoted to supervisor of the department within 6 months of joining the production. Strong contributor to the team that brought the video to high enough quality that Disney decided to release it as a feature film.
 
DIRECTING

Writer-Director, The Weight of Light; Griffon Works Studio Films; 2006-2007

 
Received a Directors Guild of Canada 2006 Kickstart grant to direct The Weight of Light. The piece also received a grant from the National Film Board of Canada. The Weight of Light is a 35mm live-action short film about troubled teens squatting in a burned-out house filmed on location in Burnaby, BC.
 
 

Writer-Director, Rachel's Finding; Griffon Works Studio Films; 2005

 
Wrote, directed, and produced Rachel's Finding, a 35mm live-action short film about a young girl's first encounter with mortality. Filmed entirely on location in Vancouver, BC.
 
 

Director of Documentary Projects; Pixar University, Pixar Animation Studios; 2002-April 2003

 
Director, cinematographer, and editor of a series of educational, in-house documentaries which preserve and pass on the knowledge and experience gained in the making of Monsters, Inc.  Also cinematographer and editor of other small, client-based, in-house documentary films.
 
 

Director-Editor; Pixar University Projects; 1997-2002

 
Directed, edited, and/or supervised direction of a number of live-action short films through Pixar Animation Studios' professional development department, Pixar University.
 
TEACHING

Screen Story Instructor; Vancouver Film School; October 2008-April 2009

 
Primary curriculum designer and instructor for a series of filmmaking classes emphasizing storytelling.  Mentor for 3D Animation students in story, concept development, cinematography, visual storytelling, staging, and editing.  Lectures include improvisation, narrative structure, composition, editing, lighting, sound, cinematography, and making a short film.
 
 

Cinematography Instructor; Vancouver Film School; August 2004-March 2007

 
Mentor for 3D Animation students in story, cinematography, visual storytelling, staging, and editing.  Lecturer in visual storytelling, composition, and cinematography.
 
 

Curriculum Designer; Pixar University, Pixar Animation Studios; 2002-April 2003

 
Partnered in designing and implementing a new studio-wide film school curriculum which offers certificates in screenwriting, production design, cinematography, editing, and directing.  Also designed and implemented artist-based technical training for new studio hires.
 
 

Instructor; Pixar University, Pixar Animation Studios; 1997-April 2003

 
Designed and offered classes within Pixar's broad and high-quality internal education department. Courses and lectures included visual storytelling, cinematic design, visual literacy, making the short film, and cinematography.
 
REFERENCES
References available upon request. Also, see my testimonials page.